Required for volume sliders to persist between saves. Should allow loading more animations before a CTD. Needed for Base Object Swapper to function. Choose a version compatible with your game (SE or AE). The existing Address Library provides a mapping between an ID to an SSE Address. Archived post. -for modifying jumping, falling, and perk points Hard requirement for relocate offset when Skyrim SE updated. Any idea how to fix this or what I might be doing wrong? Optional. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. PerkFragmentIsRunning (default: true) -See. I'm running into a strange issue where my game refuses to run in fullscreen mode if I have this mod enabled. Add offsets for CommonLibSSE NG/po3 forks and Fully Dynamic Game Engine. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Rewrite sound category saving to fix a bunch of crashes. Address Library for SKSE Plugins Contains header file and a database to make SKSE DLL plugins version independent easily. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hard requirement. The adresslibrary is already updated!! Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You have some mods in need of updating, happy modding. i keep getting 'REL/Relocation.h(548): failed to open file' whenever i try to launch the game from skse64_launcher.exe after updating me SKSE to the latest version for AE and updating address library for skse to 1.6.x. :). The "_preload.txt" file is required to be in the directory if you want to use the memory manager patch, so if your Mod Manager warns you about it, make sure it gets added. Users Download if a mod says VR Address Library is required. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/app/489830/discussions/0/3196990777796806750/. You need to make sure all your dlls are compatible with 1.6, not just Address Library and SKSE. Edit: This error is not found literally anywhere else, except on the mod page's bug report section where it's not responded to + given useless advice. An update that only fixes DLC stuff broke your mods. Ported from Cobb's LE fix (see. FlowerdewI also had to install manually as the folders don't match. Add a patch to allow the game to successfully create save games larger than 64 MB (uncompressed). The main DLL no longer pre-loads, but the pre-load archive is still required since you need tbb.dll. Address Library for SKSE Plugins Updated for Anniversary Edition (1.6.x) : r/skyrimmods Scerdo Address Library for SKSE Plugins Updated for Anniversary Edition (1.6.x) https://www.nexusmods.com/skyrimspecialedition/mods/32444 This thread is archived New comments cannot be posted and votes cannot be cast 798 60 comments Soft requirement. (#9) (c3cc83a). Back to top #150 HadToRegister Posted 06 June 2020 - 12:28 am Awake at stupid o'clock Premium Member 20,006 posts MemoryAccessErrors (default: true) - Fixes a handful ofout-of-bounds or use-after-free bugs. WaterflowAnimation (default: true) - Decouples water flow animation fromin-game timescale, so that decreasing/increasing your timescale doesnt mess with the water animation speed. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Starting with v1.1.0, moreHUD now requires this. Meh you're going to hate me, but I'm going to be *that chick*. Prev; 1; 2; Next; Page 1 of 2 . I only wish the update made useful changes. Copyright 2023 Robin Scott. Install hundreds of mods with the click of a button. VerboseLogging (default: false) - Enables more verbose logging in the log file. It's a fresh install on a new computer (RTX 2060 baybee). It seems glow textures wont work properly without it. If you want to use MCM Menu version. Error message in full: "REL/Relocation.h(711): Failed to locate an appropriate address library with the path: Data/SKSE/Plugins/versionlib-1-5-97-0.bin. You can now expect plenty of SKSE Plugin mods to start receiving updates over the next few weeks.Address Library for SKSE Plugins: https://www.nexusmods.com/skyrimspecialedition/mods/32444Skyrim AE Upcoming Patch: https://youtu.be/exUgMt8VRXEHow to Downgrade Skyrim AE: https://youtu.be/fNOMpjh-0aQHow to Install SKSE64 AE Build: https://youtu.be/49FIlNnNc2cSUPPORT LINKS---------------------------------------------------Support Me on Ko-fi: https://ko-fi.com/apoqsiBecome a Member: https://www.youtube.com/Apoqsi/joinFOLLOW ME ELSWEYR---------------------------------------------------Twitter: https://twitter.com/ApoqsiDiscord: https://discord.com/invite/ws6NpHKTikTok: https://www.tiktok.com/@apoqsiFacebook: https://www.facebook.com/Apoqsi/Instagram: https://www.instagram.com/apoqsi/Twitch: https://www.twitch.tv/apoqsiMUSIC CREDIT---------------------------------------------------The Elder Scrolls V: Skyrim Official SoundtrackCHAPTERS / TIMESTAMPS---------------------------------------------------0:00 - The Importance of Address Library0:22 - Address Library Updated for Anniversary Edition0:30 - What this means for Skyrim AE SKSE Mods1:08 - Meh321 Explains Future Support \u0026 Issues1:22 - The Troubles with Updating Address Library1:47 - Compatibility with Old Mods \u0026 Future Mods?2:01 - Future Support of Address Library for Skyrim AE2:07 - Mod Authors Required to Update Mods2:47 - What all of this means3:19 - Conclusion#TheElderScrolls #Skyrim #Gaming This is the famous "Use OS Allocators" patch. For SKSE DLL plugin authors: This is a modder resource (a header file). This does nothing if the memory manager patch is disabled. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Similar to SSE Fixes. For more information, please see our MO5STypo (default: true) - Fixes a typo in the ARMA (Armor Addon) form loader preventing 1st person female alternate texture sets from being loaded. TreeLODReferenceCaching (default: true) - Requires FormCaching. Valve Corporation. This is a dependency for powerofthree's Papyrus Extender. But I quite frankly find it amazing the lengths you go to defend greed. Require for 2.x+ Version, not require for older version with only available in Archived section. Thx to the people who provided crash dumps + Nukem & SniffleMan for the usual. Add fix for broken object LOD. Use this and/or CK Fixes. Add lip sync fix from meh's LE bug fixes (Ryan), Update skse crosshair ref fix so it works with 1.5.80. The powerful open-source mod manager from Nexus Mods. Fix broken offset causing memory patch to crash. LipSync (default: true) - Fixes the lip sync bug, same as LE bug fixes. Bethesda VR Address Tools Tools for converting a Skyrim SSE skse/Fallout4 f4se mod to VR respectively. Privacy Policy. TechAngel85. GHeapLeakDetectionCrash (default: true) - Fixes a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim. Disabled by default. ScrollingDoesntSwitchPOV (default: false) - Makes it so using your scroll wheel won't swap between 1st/3rd person. All rights reserved. UseTBBMalloc (default: true) - If you enable the memory manager patch, this will also replace standard malloc with tbbmalloc. Be sure to grab updated database for whatever version of the game you use - these are NOT included! Download for free. Share More sharing options. All rights reserved. It is not present in the mod list because I downloaded it manually after several tries with NMM/Vortex (Yes IK I should use MO). Can anyone help? fix bug in last release with double perk apply fix (shad0wshayd3). Download. Install the Part 2 zip by extracting it to your Skyrim SE folder (the three dlls should be alongside SkyrimSE.exe, etc). Today (15-sept-2022) there has been a new update. Report problems with download to [emailprotected], Address Library for SKSE Plugins is a mod forThe Elder Scrolls V: Skyrim Special Edition, created by meh321. However, those mappings do not work in VR and require a new mapping. BSLightingShaderParallaxBug (default: true) - Fixes a bug with parallax lighting shaders, CalendarSkipping (default: true) - Fixes the bug listed under Notes on, DoublePerkApply (default: true) - Fixes a bug where NPCs in the player's cell will have their perk effects applied twice on game load. without this you still get a DLL error from some other file. Recommended Posts. At the bottom of the interface is a command line. Cookie Notice . BethesdaNetCrash (default: true) - Fixes a crash on startup caused by improper handling of non-ASCII characters in Bethesda.net HTTP response headers. Add fix for a crash in scaleform's heap (Ryan). Good idea, but I guess it fits only for those plugins that use SKSE as dll loader only and do not use its internal variables/classes/functions. Updated database files, they were missing most RTTI info. Memory Manager patch and Global Time fix highly recommended. Spoiler Krosbryd wrote: EVERYONE WITH VERSION ISSUES PLEASE READ!The previous versions of this tool are INSIDE THE MANUAL INSTALL! WaterflowSpeed (default: 20.0) - Sets the waterflow speed for the animation patch. BSLightingShaderForceAlphaTest (default: true) - Forces alpha testing in the lighting shader. If you get black textures on glowmapped stuff, must,Fix the CTD problem for some people, which is a must, One of the recommended mods in this performance guide, required in order to fix alpha blending issues, Soft Requirement - Required for the Preloader, , so that 1st person texture swaps work properly, Parallax fixes may be required for some meshes. Prev; 1; 2; Next; Page 2 of 2 . For more information, please see our However, it gave me a file called version-1-5-97-0.bin, not versionlib-1-5-97-0.bin, so SKSE couldn't recognize it. Skyrim AE - SKSE64 and Address Library Update - Three things to do as we wait Maze Perception 899 subscribers Subscribe 3.4K views 1 year ago Update Looks like Address Library is up and. Address Library for SKSE is a great tool for developers. ! UnequipAllCrash (default: true) - Fixes a crash when invoking "Actor.UnequipAll" on an actor without an AI process. I have bFullScreen set to 1 in my ini, so that's not the issue. Similar to SSE Fixes. Copyright 2023 Robin Scott. Mercury71. 4. Force disable form cache fix if SSE fixes is detected, since people aren't removing SSE fixes properly and breaking their games. I'm running into an issue with Skyrim VR with SKSE' Engine fixes throwing an error code of 1114. Free download. Your issue lies in a mod that is not compatible for that runtime or for skse64 2.0.19 . All rights reserved. Then paste the line into the run dialog, which should bring up a Steam console interface. See LE mod, SleepWaitTimeModifier (default: 0.3) - The in-game default time is 1.0; smaller values speed up the sleep/wait time, higher values slow it down. SlowTimeCameraMovement (default: true) - Fixes camera movement being slow during slow time effects. CSV files that include various data as submodules in skyrim_vr_address_library and fallout_vr_address_library Python vr_address_tools.py DisableChargenPrecache (default: false) - "Precache Killer" function, duplicated from RaceMenu. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. MaxStdio (default: true) - Raises max file handle limit from 512 to 2048, which should fix "False Save Corruption" bug in most cases. Download (Part 2) Engine Fixes - skse64 Preloader and TBB Lib. Use the correct version for your Skyrim (AE vs SE), All of my SKSE plugins require Address Library, Hard Requirement for Spell Perk Item Distributor. Compatible 2.10 . This means you are missing the address library for this specific version of the game. As long as you have an skse64 version that matches that runtime version ( in this case skse 2.0.19 ) you're fine. This is intended to provide a VR equivalent. My diagnosis keeps pointing me towards this being a library address issue (from, Now you can change the name if you want, else click on, Drag and drop your file from where you stored it into the. SKSE hooks papyrus register function by its offset, that means that such type of plugins need to be recompiled with new SKSE each time. Implicit - Required by the required files and their requirements. Fix shutdown crash caused by SNCT save fix, Fix snow sparkle compatibility w/ BDS (and others), fix leftover bug with TAA disabled and DOF enabled causing quicksave flicker, temporary patch for skse 2.0.7 that fixes extra enchantment vtbl, allowing Loot&Degradation and XtendedLoot to properly add enchantments dynamically; will fix any other mod that uses this functionality, temporary patch for skse 2.0.7 that enables mouse pointer in custom menus (fixes missing mouse pointer in UIExtensions-based menus like AddItemMenuSE, etc), fix TAA-related quicksave & save screenshot bugs for hopefully good. Welcome to /r/SkyrimMods! Archived post. The powerful open-source mod manager from Nexus Mods. Fix the code I re-added, shouldn't be any more 3rd person camera CTDs now, Fix Engine Fixes bug causing third person camera to break, Add temporary fix for skse64 2.0.15 that makes the crosshair ref handler dispatch like it used to (fix for QuickLoot RE). WeaponBlockScaling (default: true) - Fixes weapon blocking so it. Install hundreds of mods with the click of a button. EnableAchievementsWIthMods (default: true) - Enables achievements when you have mods installed. I didn't understand anything but it looks good. Mandatory. Is required for Spell Perk Item Distributor. Posted January 6, 2022. Allow plugin to load on SSE 1.5.73 since the offsets are the same in both versions. Download and install (Part 1) Engine. FormCaching (default: true) - Caches recently accessed forms. Sorry for this question, I'm kinda new to modding. Address Library for SKSE Plugins (by meh321) ACCEPTED Address Library for SKSE Plugins (by meh321) SKYRIMSE; mod; 03-resources; By TechAngel85 March 2, 2020 in Skyrim SE Mods. The Regular Quicksaves option must be enabled for this mod to load non quicksaves. New comments cannot be posted and votes cannot be cast. ..\Steam\SteamApps\Common\Skyrim Special Edition) Once installed open EngineFixes.toml change the following value: [Patches] WaterflowSpeed = 16.0. Disable Tree Reflection fix if ENB is detected due to conflict. Dragonisser added Compatible Dev Confirmed Skyrim labels on Mar 9, 2022. For anyone not interested in the DLC, it's worthless, and just a pain. (Skyrim v1.6.629) Please back Up your Skyrim.exe before updating to continue playing. Fixes object LOD reflections on water. This author has not provided any additional notes regarding file permissions, meh321 - sse fixes research, skyrim LE bug fixes (ported with permission)Nukem - form cache code, additional research for the tree LOD alpha stuff, pointing me at the waterflow timer, tree reflection fix, mutex stuffhimika - scatter table implementation from libskyrim (LE), plus tons of research function/variable names, This mod is opted-in to receive Donation Points. Fixed a bug where climate sunrise/sunset records didn't properly load when loading a save game in interiors. Not required for VR and Anniversary Edition, mandatory for Skyrim SE 1.6.97 or 1.6.xx choose the one you need for your game version, Implicit - Required for Spell Perk Item Distributor to function. RegularQuicksaves (default: false) - Makes quick saves use the regular save handler. I put the plugins folder in there and it worked. Playlist | How to Mod Skyrim SE | http://bit.ly/HowToModSkyrimSpecialEdition Patreon | Help Me Continue | http://bit.ly/HelpGamerPoets Ko-Fi | Patreon. Required for experimental memory patches. My skyrim is SE 1.5.97 and I'm using SKSE 2.0.20. Can you feel Todd's warm embrace? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. file size 2.8 MB. The file Address Library for SKSE Plugins v.2 (Special Edition only) is a modification for The Elder Scrolls V: Skyrim Special Edition, a(n) rpg game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Log in to view your list of favourite games. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright . I've talked to meh and others in the VR/SSE scene and gotten some tools to help identify potential matches but every match still needs to be done by hand at this point. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you need the MemoryManager patch to play the game, download the optional DLL. this is disabled by default as most users shouldn't need it, add a patch to save mod-added volume menu sound categories to an external ini file, allowing volume settings to be preserved, add a temporary fix for a vanilla bug with ShaderParticleGeometry ParticleDensity >10, add a temporary patch that applies if skee64 is detected, which fixes the XPMSSE4.3/Racemenu/skee64 crash, fix memory allocation issue. What does this do and do I have to download it for all SKSE plugins to work? Frostbite . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. TommInfinite. SaveGameMaxSize (default: false) - Expands maximum save game size from 64 MB (uncompressed) to 128 MB. Extract the contents of the second archive to the root Skyrim SE directory (i.e. The Address Library you downloaded is correct SE version, but you do wrong changing the name and it won't work, so let it be the original name. Fixes the very slow Tree LOD function that causes framerate drops most noticeable in Riften. If one is not available, then it is likely that address library has not yet added support for this version of the game.". However, once I took the necessary steps to downgrade, I was faced with a problem: I kept getting the following error: I then found this, which provided what looked like the files I needed. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Essentially several scripts were changed and shortened, also the swap to VS 2019 introduced. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Required. Posted March 2, 2020. You can use Mod Manager or do it manually . Edited by HadToRegister, 06 June 2020 - 12:24 am. You can now expect plenty. Should allow more animations to load before the game CTDs. Install the Part 1 zip as you would any SKSE plugin, be that through your mod manager or directly to your data folder. If you have a long playthrough and your game starts crashing when you try to save, this might fix it. No conflict with ENB. EquipShoutEventSpam (default: true) - Fixes a bug where the 'Equip Shout' script would fire a shout equipped event even if the equip failed. Address Library for SKSE Plugins just got updated for Anniversary Edition, which is a very important mod for sustainability of modding Skyrim AE moving into the future. 30 October 2022 Bluestar . Use AE/SE version match your SkyrimSE.exe, Either for AE or SE depending on your game version. And make double sure you're using the right version for your game, for Skyrim SE 1.6.97 or 1.6.xx choose the one you need for your game version, [optional] Required by Dynamic Animation Replacer, Select right version based on your game runtime, This is a requirement for Papyrus Extender. (submitted by CakeTheLiar). downloads 3614 (last 7 days) 25. last update Wednesday, January 19, 2022. Marked experimental because I can't test it myself, but is most likely safe. All rights reserved. Add a fix for spell absorb triggering on conjuration summons from enchanted items. TechAngel85. I think the patch notes called it general optimazations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Add Cobb's Archery downward aiming fix (see https://www.nexusmods.com/skyrim/articles/52111) ported by Ryan. Required for female texture sets to display in first person. The header file can be downloaded from the optional section of the files. . Scan this QR code to download the app now. For 1st person texture swaps. Dragonisser mentioned this issue on Mar 9, 2022. Compatible 1.10. New comments cannot be posted and votes cannot be cast. Followers 1. 3 cheers for meh321 and all modders! AnimationLoadSignedCrash (default: true) - Fix an improper unsigned/signed conversion. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However, it is for SSE only and doesn't support VR development. Phreets 1 yr. ago Thanks a lot so far! The first time I received that message, I installed and deployed Address Library, but I'm still receiving the message. Disable alpha testing on ENVMAP lighting shaders. AutoBody VR - Configurable Randomized Bodies, Disable Fast Travel SKSEVR - No Janky Map UI for VR, Legacy NG (DienesTools - Grimy Plugin - Grimy Utilities DLL), PlayerPayCrimeGold Tweak (aka No Crime Teleport NG), Security Overhaul SKSEVR - Lock Variations VR, Smart NPC Potions - Enemies Use Potions and Poisons. and our If this causes graphical glitches elsewhere, you can just disable it for now, it won't cause anything but visual glitches if there are bugs. I tried renaming it to versionlib-1-5-97-0.bin, but then I got this error message: Archived post. CleanSKSECosaves (default: true) - Deletes SKSE cosaves with no matching save on launch. However, in order for Skyrim Together Reborn to work, we must first install this mod. Fix a bug where the "EquipShout" script would fire the "shout equipped" event even if the shout failed to equip. Install the Part 1 zip as you would any SKSE plugin, be that through your mod manager or directly to your data folder. Privacy Policy. mandatory for Skyrim VR choose the latest, # [0.92.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.91.0v0.92.0) (2023-04-28), * add latest commonlib ([b608164](https://github.com/alandtse/skyrim_vr_address_library/commit/b6081648cffd3d153ae9fa5e841882794d108ed0)), # [0.91.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.90.0v0.91.0) (2023-04-24), * add archerylocationaldamage ([51af2ac](https://github.com/alandtse/skyrim_vr_address_library/commit/51af2ac36e834dcbc68bbefa5421426f48afa3af)), # [0.90.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.89.0v0.90.0) (2023-04-21), * fix whoswho addresses and confidence ([e64e6d4](https://github.com/alandtse/skyrim_vr_address_library/commit/e64e6d4c570fbc743b1ecaf8e0b822b0758b750d)), * add latest commonlib ([621b11f](https://github.com/alandtse/skyrim_vr_address_library/commit/621b11f092acd8f92cda4046a6d3d2083e1201ee)), * verify ActionOutput and LegendarySkillResetConfirmCallback ([e9afd25](https://github.com/alandtse/skyrim_vr_address_library/commit/e9afd25e1f3cf4daa00e36a600ce29063bfa6f4c)), # [0.89.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.88.0v0.89.0) (2023-04-13), * add SKSE::CreateUIMessageData ([67297ca](https://github.com/alandtse/skyrim_vr_address_library/commit/67297cabcec7623f40935b20fb81c5a6d6705684)), # [0.88.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.87.0v0.88.0) (2023-03-26), * add missing combat pathing revolution ids ([1084b00](https://github.com/alandtse/skyrim_vr_address_library/commit/1084b00821fd5017239b843f58b4138737112bd6)), * add scar ([e16f45d](https://github.com/alandtse/skyrim_vr_address_library/commit/e16f45d9480610d3b8d8a23bee40927055659362)), * add whoswho ([c80bd16](https://github.com/alandtse/skyrim_vr_address_library/commit/c80bd168a30509ea94144828ff09ea4a3129fe04)), * sync with latest commonlib po3 ([086947a](https://github.com/alandtse/skyrim_vr_address_library/commit/086947adb5845086cc2adb3e4f9f049f1b2fcd34)), # [0.87.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.86.0v0.87.0) (2023-03-20), * add combatpathingrevolution ([4ba1f81](https://github.com/alandtse/skyrim_vr_address_library/commit/4ba1f817589f05dccebbf86077f6d837e107521c)), * add community shaders ([3284ce3](https://github.com/alandtse/skyrim_vr_address_library/commit/3284ce328f77824835af5f652142f878ffa6214e)), # [0.86.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.85.0v0.86.0) (2023-03-10), * sync to latest commonlib ([f6f0e6b](https://github.com/alandtse/skyrim_vr_address_library/commit/f6f0e6b4cdddeab3dcdbc0d87147c0d914078dff)), # [0.85.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.84.0v0.85.0) (2023-03-04), * add saveunbaker ([9014b15](https://github.com/alandtse/skyrim_vr_address_library/commit/9014b151ca28f3dae5db5bb20761622d2a63d3f1)), # [0.84.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.83.0v0.84.0) (2023-03-02), * add latest commonlibsse ([1cc0174](https://github.com/alandtse/skyrim_vr_address_library/commit/1cc0174a8946843147157178c2bf4ad9c72419f3)), # [0.83.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.82.0v0.83.0) (2023-03-01), * add latest commonlibsse ([3a5b0f1](https://github.com/alandtse/skyrim_vr_address_library/commit/3a5b0f173382cfb4a13ab39d8cb671993a74d707)), # [0.82.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.81.0v0.82.0) (2023-02-25), * Add PlaceAtMe for Undaunted Port ([#35](https://github.com/alandtse/skyrim_vr_address_library/issues/35)) ([47e8c4c](https://github.com/alandtse/skyrim_vr_address_library/commit/47e8c4caf83df01af7c53cd6bf71fdd35fcea666)), # [0.81.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.80.0v0.81.0) (2023-02-19), * add requests from doodles ([88f9903](https://github.com/alandtse/skyrim_vr_address_library/commit/88f990375acd4f9abe8a15cd72bec58713860662)), # [0.80.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.79.0v0.80.0) (2023-02-17), * add latest commonlib ([cac4f2f](https://github.com/alandtse/skyrim_vr_address_library/commit/cac4f2ff52dd207586ef72627e8f4d6856f10138)), # [0.79.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.78.0v0.79.0) (2023-02-13), * Add Settings Of Skyrim and Recipes([#34](https://github.com/alandtse/skyrim_vr_address_library/issues/34)) ([8f5eac5](https://github.com/alandtse/skyrim_vr_address_library/commit/8f5eac5267373d4183396a8e2502ea013a9c9181)), # [0.78.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.77.0v0.78.0) (2023-02-10), * sync with latest po3 commonlib ([1fc6d9c](https://github.com/alandtse/skyrim_vr_address_library/commit/1fc6d9ca78da7ed12e8e556e4bf8a282da4d2618)), # [0.77.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.76.0v0.77.0) (2023-01-31), * add datahandler function ([4bd2576](https://github.com/alandtse/skyrim_vr_address_library/commit/4bd2576e70667e9b2c3582f18a884740827a7a60)), * add RTTI_BSScript____VMTypeResolveFunctor ([e433b9b](https://github.com/alandtse/skyrim_vr_address_library/commit/e433b9b2ee7309f2ec74f0234d56002f01b68d28)), * add savegame functions for enginefixes ([bb3ec7f](https://github.com/alandtse/skyrim_vr_address_library/commit/bb3ec7fdb0ede6494dca397721eafdea47c06abf)), # [0.76.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.75.0v0.76.0) (2023-01-25), * Add addresses for Papyrus Tweaks NG 4.0 ([#32](https://github.com/alandtse/skyrim_vr_address_library/issues/32)) ([52032c3](https://github.com/alandtse/skyrim_vr_address_library/commit/52032c39891dba0fef24497f408b07a040b771f1)), * add hkstringptr ([d9386ad](https://github.com/alandtse/skyrim_vr_address_library/commit/d9386ada9f98ce361cf30773472fab4451d36d07)), # [0.75.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.74.0v0.75.0) (2023-01-24), * Add UnlinkedTypes addresses for CLIB ([#31](https://github.com/alandtse/skyrim_vr_address_library/issues/31)) ([4418e49](https://github.com/alandtse/skyrim_vr_address_library/commit/4418e498c401c43348b8358348f25f41a1f09e4a)), # [0.74.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.73.0v0.74.0) (2023-01-19), * add TerrainManagers ([107c71e](https://github.com/alandtse/skyrim_vr_address_library/commit/107c71e150e0a1579edad8960efa4ab2855d9ec7)), # [0.73.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.72.0v0.73.0) (2023-01-16), * add latest commonlib ([08e3fe7](https://github.com/alandtse/skyrim_vr_address_library/commit/08e3fe7157f6ed186e455943e0036cd17351d803)), Add Actor::BindScripts for Papyrus Tweaks NG (#30) (8bb2c6b), # [0.70.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.69.0v0.70.0) (2023-01-04), * add BehaviorDataInjector ([077e7a1](https://github.com/alandtse/skyrim_vr_address_library/commit/077e7a1cb51fa5eb28963e7014af53064b18d03f)), # [0.69.0](https://github.com/alandtse/skyrim_vr_address_library/compare/v0.68.0v0.69.0) (2022-12-13), * add Sky::UpdateWind_1403B3410 ([e11a6f8](https://github.com/alandtse/skyrim_vr_address_library/commit/e11a6f832b9d4409af068936d5334095a37fdd4a)), Add TrainingMenu::SetSkillXpPercent for Experience (#25) (0a83cf2), update Experience Addresses confidence (#21) (192d99a), Add Experience VR addresses (#20) (6aa5b33), Add more addresses for Papyrus Tweaks by @Nightfallstorm in #17, Add addresses for papyrus tweaks mod (#16) (fd0732b), Add RE::SkyrimVM::RelayEvent (#12) (ccc2efe), Add support for fasttravel events for PE (a039e98), Add Main::OnIdle_1405B2FF0 for shadow-boost (93e2f1e), Add skyrim-nvidia-reflex addresses (d93c030), Add shadowboost and shader tools (d2e3456), Add SplashesofStorms and update clib (038ecda), Add NPC AI Process Position Fix - NG (39a14b9), Add support for MaxsuStaggerDirectionFix-ng (c74353e), Add commonlib, magicsneakattacks, firehurts (1c95cb4).

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