Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme. Spawns a bunch of Sharkrons as well as bubbles when spinning in Phase 2. All Guardians are no longer immune to War Cleave. HP increased to 171,200 (468,000 post-Moon Lord). The Guardian Healer will gain significant damage reduction while performing this attack. When a full set is equipped, it grants the player 3 defense and 5% increased rogue damage and 10% increased rogue velocity. The Dungeon biome features 2 new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. When below 33% health, either attack has a chance to be replaced with an attack where the Hive Mind appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake. Homing weapons ignore Lunatic Cultist while it is performing the ritual. He drops those fragments you need for late game upgrades. Phantom Spirits may also begin spawning from them, allowing the Polterghast boss to be summoned and fought. Profaned Guardians will now inflict Holy Flames for 4 seconds instead of 5. The Guardians were tasked with protecting Hyrule and aiding Princess of Hyrule and the Hero in defeating and sealing Calamity Ganon. Skeletron is made up of three segments, two hands and a head, all of which can go through blocks. All three guardians are no longer immune to Cursed Inferno. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. Guardian Healer fires 14 Holy Crystal Shards instead of 12. Ancient Light attack can always be used. Alchemist Charm Tier 1 (Once on the first time, EoC) Charm of Luck (Once on the first time, WoF) PhD Degree Diploma (Always, WoF . Performs both of these extra attacks each slam below 15% life. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian Al (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. Head and hands no longer take 85% damage from Gael's Greatsword's projectiles. The defense and healer guardians now take up 3 NPC slots instead of 10. Similarly, the Portal Gun can be used such that the player is always teleporting, which will make it nearly impossible for the Dungeon Guardian to hit them. At 10% health, the Proflamed Guardian enters a desperation phase where it attacks 80% faster and constantly uses all 5 of its attacks at once. All three guardians are no longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, and Whispering Death. The main guardian's spears now last for half as long, but can now pierce through the player and can pass through tiles for a few seconds. Avoid standing near the shadowflame circle as much as possible, as Skeletron fires bolts as soon as it teleports out, making the bolts much harder to dodge. In Expert Mode or Master Mode Dungeon Guardians have no mode-exclusive drop, but they do have double (triple) the health (and damage). Cookies help us deliver our services. Shoots eye lasers and fireballs faster. All enemies drop 50% more money. If not managed in time, the damaged blocks will catch fire and burn their surroundings. for 10 seconds. Changed Main Profaned Guardian contact damage from 140 /, Buffed Main Profaned Guardian Flare Dust damage from 140 /, Nerfed Rock Profaned Guardian contact damage from 110 /, Nerfed Crystal Profaned Guardian contact damage from 90 /. Because of the extreme effort that has to be taken to defeat a Dungeon Guardian, and because its only drop, the Bone Key, is a purely cosmetic item, defeating a Dungeon Guardian is pointless from a practical perspective, however on the Old-gen console version, the Bone Key is required for the "Pet Hoarder" achievement. Speed while spinning is increased, also increases as it loses more health. If the Difficulty Indicator is empty, it means the world does not have any Calamity Mod difficulties enabled. Now vulnerable to water debuffs but resistant to sickness debuffs. Plantera must be fought underground when its enraged as it just gains any damage dealt back. Hovers to one side of the player and fires single. Nerfed the defense guardian's spear damage from 120 to 80. The Brain moves faster and teleports more often as its Creepers die in phase 1, and has increased knockback resistance in phase 2. Once both hands are destroyed, the head will begin to teleport, firing a spread of 3 bolts from where it teleports to. Moves faster in all phases, spawns more Phantom Spirits, has more damage reduction, and enters phase 3 at 50% HP. In addition, it will also target any other players in the vicinity of the player who entered the dungeon. It is possible to survive one or two successive hits in Expert Mode (without utilizing damage-negating effects like the Black Belt) by having maximum defense and damage reduction. Significantly faster charges. Reduced damage from 9000 to 1000 in an effort to prevent the Turtle armor exploit. Helmet now grants 3 defense (instead of 2) and increases rogue damage by 3%. It will appear in order to kill the player as soon as the dungeon music starts. All three Profaned Guardians spawn at the same time. The reason for the Guardians attacking the Archmage is unknown. 1 Otherworldly Amulet is an item obtained by killing the Dungeon Guardian, with a 10% drop chance in normal mode, and a 20% drop chance in Expert Mode. Homing Skulls, despite their name, have poor homing abilities. "The very walls of that place are cursed further still.". Healer Profaned Guardian will no longer inflict any debuffs. Phantoms shoot more often. Hands HP increased to 45,000 each (90,000 both), Head HP increased to 81,000, Core HP increased to 165,000. Renamed "Profaned Guardian (Main)" to "Guardian Commander". Shoots out a demon scythe when it releasing a Leech. Now vulnerable to cold and water debuffs, but resistant to sickness and heat debuffs. Fires faster Cursed Skulls at a faster rate. There are twenty four (24) Amiibo figures that give bonus items which aren't completely random in Age of Calamity; however, any Amiibo in existence can be used with the game to generate a completely random reward. Fires seeds, moves faster to catch up to the player and belches lingering spore clouds that spread out over time when all tentacles are dead. The Ceaseless Void boss is also summoned and fought within the Dungeon. Speed of the Destroyer and the lasers fired increase as health lowers. If two Mechanical Bosses have been defeated: The Mechanical Boss has no stat adjustments. Phantasmal Eyes home on the player for a while and don't travel downwards all the time. Performs 2 attacks per phase. Prime Laser no longer shoots in a cone of spread; it alternates between firing single lasers and laser circles. Servants of Cthulhu no longer drop hearts. Occasionally shoots sand blasts at the player. Is protected by a ring of Profaned Rocks that orbits around it, which block projectiles and deal damage on contact. Segment HP increased to 273. The source of the darkness that has appeared time and again throughout Hyrule's history. In multiplayer, it can simply be lured out by another player. Nerfed main Profaned Guardian defense from 50 to 40. Cycles through 5 different attack patterns: Uses a Fiery Zigzag attack, moving in a rapid zigzag motion around the player while leaving. The process for calculating this is explained below. Both Twins enter phase 2 at 70% health. Revengeance Mode was a permanent change upon using the Revengeance item. HP increased to 2,720. Its head spins clockwise when the player is going left and counterclockwise when going right. The Dungeon Guardian is statistically the strongest enemy in Terraria (if not counting invincible enemies), and only spawns when you move below -3 (underground) depth in the Dungeon before defeating Skeletron. If Retinazer is defeated first, the flamethrower attack no longer occurs, and Spazmatism performs five charges, with the last one traveling farther than the others. Used for easier readability. Skeletron - Official Calamity Mod Wiki Skeletron Skeletron Statistics Drops Coins 20 Item (Quantity) Rate Bone (70-100) 100% One of the following 3 items will always be dropped Skeletron Mask 14.29% Skeletron Hand 12.24% Book of Skulls 10.5% Bone Glove 100% Lesser Healing Potion (5-15) 100% Chippy's Couch 14.29% Skeletron Trophy 10% Thank You 1% Jan 3, 2016. Revengeance Mode is a new gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Expert Mode. HP increased to 50,400 (80,625 including limbs). If "stunlocked" by the head, grappling a nearby platform or using the Slime Mount will forcibly pull the player out, which can be a lifesaver. EoC - Eye of Cthulhu. If attempting to enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once a player reaches 0 depth. When Calamitas is below 70% HP, she charges at the player twice following her fireball and laser attacks while no brothers are alive. Decreased the speed of the main Profaned Guardian. Fires more projectiles if the Guardian Defender is charging. Clones no longer disappear. It then releases two rows of Brimstone Darts perpendicular to it, which move slowly before accelerating. Nerfed Boss Rush base health from 1,600,000 /, Increased Chaos Balls fired when teleporting from. Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in, Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the, To be considered in the Dungeon, the player must be in front of a, The Dungeon Guardian will not spawn unless the player is standing in front of a naturally-spawned Dungeon Wall or, An existing Dungeon Guardian will override all Dungeon spawns, so the, Dungeon Guardians will adhere to the same, While being arguably more difficult to defeat than anything else in the game (save invulnerable enemies), it is not considered a, Despite being initially intended to be unbeatable, it is not invulnerable like. In vanilla Terraria, many Hardmode bosses require other bosses to be defeated before they can be fought, creating a linear sequence of progression. No longer gains 40% extra damage reduction in Malice Mode. When below 55% HP, Ancient Dooms will circle the player before exploding into 4 projectiles in the cardinal directions. Once both hands have been destroyed the frequency becomes every 0.67 seconds. The Calamity Mod also changes multiple vanilla item recipes. Nerfed the main guardian's Boss Rush health from 1,000,000 /, Nerfed the rock guardian's Boss Rush health from 600,000 /, Nerfed the crystal guardian's Boss Rush health from 400,000 /, Nerfed the crystal and rock guardians' contact damages from 100 /. Holy Crystal Shards fall faster and have randomized speeds when fired. Giant Ancient Cores can be obtained by defeating Guardian Stalkers, Skywatchers, and Turrets in battle, but the drop chance is fairly low. In phase 1, Regal Gels are fired in rings of 12 and have increased velocity. The Perforators have more segments, shoot projectiles more often and the projectiles travel faster. Fires seeds that deal 25% more damage and are significantly faster in phase 1. The Destroyer gains increased aggression the lower its health, eventually being able to charge similarly to a Wyvern below 50% health. The main Guardian is faster, and it deals much more damage after the other two have been killed. 4 ChadStanceUnlimited 3 yr. ago question: if it works on the dungeon guardian, will it work on Eidolon Wyrm? Increased godslayer fireball fire rate in phase 2, the fire rate is dramatically increased again at 10% HP. However, upon the second rise of Calamity Ganon, the beast . No longer becomes invulnerable outside the Hallow or Underworld. Now uses attacks in semi-random order instead of a fixed pattern. Can't use the same attack two times in a row in phase 1. Player damage reduction now scales with diminishing returns, with all DR reducing effects (such as Marked and Cursed Inferno) being calculated after it has been scaled. Speed increased, except when the head eye is open.

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